As the new school year starts, K-12 education leaders all across the country are re-focusing their efforts on providing students with learning experiences that develop the college, career and civic readiness skills so highly coveted by higher education, employers and policymakers. In many districts, this means a significant change in curriculum and classroom teaching methodologies. Not surprisingly, school and district leaders are increasingly interested in exploring new roles for the use of emerging technologies to support this transformation of the classroom learning process.
In this whitepaper we examine the evolving role of digital content to support student learning from the perspective of the classroom teacher and the school principal. Starting with a broad review of digital content use to empower transformed learning experiences, this white paper delves specifically into the emerging role of digital games to both engage students and enable a new classroom environment.
Key Findings include:
Engaging Students, Empowering Learning: New Roles for Digital Content and Games in the Classroom is a special collaboration between BrainPOP® and Project Tomorrow®. Please check back next week to download a copy of the report.
Are you a school principal supportive of using digital games in the classroom? Or a classroom teacher that is currently implementing games within instruction? We want to hear from you! Please share your stories with us at firstname.lastname@example.org or fill in the form below for a chance to be featured on our website!
All you need to do is send us your principal or teacher profile telling us all about how you or your school has been using digital games within the classroom, the types of products you are using, and the benefits you’ve seen!